An animated film based on a woodcut by M. C. Escher

M.C. Escher’s works, his studies on optical illusions, geometry, perspective, the idea of the infinite, have always sparked my imagination…

featured_at_siggraph_2006I’d long been wanting to do something based on his designs. Finally I set to work and here you have the result: although at first this was going to be a 3D illustration based on Escher’s last woodcut, the project was very soon transformed into a small animation feature.

Making of

Here you can find some techniques I have used on this small animation. There are only two elements —a lot of rings and three snakes— but I have found some problems to solve: the structure of rings, the process to model, texture, animate and morphing these connected rings, how to solve the motion of these interlaced snakes… Here are some visual explanations of these issues.

Reference analysis

2003_snakes_mo_01_analyzing_ref

Rings modeling

2003_snakes_mo_02_model_rings

2003_snakes_mo_03_model_rings

Rings 3D morphing

2003_snakes_mo_04_morph_rings

Rings and snakes animation

2003_snakes_mo_05_hierarchy_xpress

2003_snakes_mo_06_anim_snakes

Modeling and texturing a snake

2003_snakes_mo_07_making_snake


Cristóbal Vila, December 2003, Zaragoza, Spain